While this article/section is still under construction, you can help this page by adding information.Īll weapons are hitscan to simulate the fast and straight travel of bullets in real life, meaning that when the player fires, the game immediately calculates its landing position and determine if it hit a target or not, and how much damage it dealt. This article/section is under construction. Some variants include a StatTrak™ device, a counter that shows the total amount of kills acquired with the weapon by the current owner. They do not impact gameplay and are purely cosmetic.
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Skins 主条目: Skins Global Offensive added new cosmetic features to weapons, primarily in the form of skins. The player cannot inspect scoped weapons when scoped in. After the inspection is finished (without being canceled by firing), the reload animation will resume.
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Unlike other weapons, shotguns can be inspected while reloading, and doing so will interrupt the reload. The player can perform normal actions with the weapon at any point during the animation (such as reloading, firing, scoping in, or switching to other weapons), immediately interrupting the inspection animation to perform the normal action.įor most weapons, the weapon cannot be inspected unless the weapon is idle. There is no corresponding third-person animation, and thus the inspection will not be seen by other players. This animation is only visible to the player, Spectators, and GOTV viewers in first person. When the weapon is in an idle state will play an animation of the player inspecting the weapon by looking at all sides before returning to the idle state. Inspecting weapons in-game is not to be confused with inspecting weapons from the player's Inventory. Excluding the Gold Knife, all weapons can be inspected, and all equipment cannot be inspected. Introduced alongside the Arms Deal in Counter-Strike: Global Offensive, inspecting was added to give the player the ability to view details on their weapons in-game. In Global Offensive, it is also possible to directly replace a weapon on the player's hands with a on the weapon on the ground by pressing the interaction key on the weapon on the ground. A player's death will cause their equipped primary and secondary weapon to be dropped. Most weapons can be dropped and picked up, except for knives and in special situations where the game does not allow a normal weapon to be dropped or picked up. Players can buy new weapons from the buy menu that can be opened when standing inside the buy zone, costing money that they had earned. If they died in the previous round, they will spawn with their knife and their spawn pistol. For rounds after that, if a player had lived through the previous round, they will retain their equipment they are equipped with when the previous round ends, and will receive a spawn pistol if they do not have a pistol when the previous round ends. In that case, it will give the player the same new weapon with whatever ammo is in the new same weapon.Īt the start of the game's first round, all players will spawn with their knife and their team-based spawn pistol. However, unlike in Half-Life, if the player already has that weapon and the player attempts to pick up the same weapon, it won't give the player ammo unless the first same weapon does not have maximum ammo. In Deleted Scenes only, the player can carry more than one primary and secondary weapon. In most games, a player may only carry one primary weapon, one secondary weapon, and a melee weapon. Weapons are central to the combat in the Counter-Strike series, which players use to damage each other's health and kill enemy players to obtain kill rewards, gain tactical advantages, or progress to team elimination round victory.